Monday, April 27, 2009

EXP 2- Unreal Tournament Second Draft Model

Keith Campbell's Laboratory: Based on this parallel projection sketch

Keith Campbell's "Cloning" Laboratory

This interior laboratory space is particularly designed for Keith Campbell to reflect his ideas and theories on the "cloning" technology. I have constructed a set of identical shapes to make clear that this space is about "cloning". I have chosen to use wooden textures, to symbolise the agricultural aspects that inspire Campbell.

Jacques-Yves Cousteau's Laboratory: Based on this parallel projection sketch

Jacques-Yves Cousteau's "Protection" laboratory & ramp

This is the space in front of the vertical surface, and is occupied by Jacques-Yves Cousteau. The ramp that leads to the client meeting space is made out of glass, thus it is translucent. By using glass, I have tried to depict the fragile nature of our environment; being that it is unprotected and easy to damage.

This is the same laboratory space, but viewed from the opposite direction. Here, the dark shadows created by the lighting aims to show how polluted our environment is, but we are not taking appropriate measures to stop this.

Interior view of Cousteau's laboratory from ramp

I have chosen a red colour scheme for Cousteau's laboratory, to highlight a sense of urgency in protecting the environment in which humans live. The shelf at the back stores boxes, and the fact that they look as though they are decaying adds to the idea of needing protection.

Looking into the ramp

View of improved ramp from client space

This ramp is used by Cousteau to enter the client meeting space. I had chosen a lightning texture that was in fact an animation. With this constant flashing of lightning, Cousteau is reminded that there is an urgent need for attention towards protection. The blue colour scheme also fits in with Cousteau's desire to protect the oceans, as "water is synonymous with life."

Design View of Jacques-Yves Cousteau's laboratory and ramp in progress

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